Version:
Beta v1.11.8 [5th October, 2025]
Return of the street fixes from v1.11.7! All of those changes will be listed again here.
Playgrounds and Streets
For a very, very long time, Cogs did not have pathing set up for them to be able to walk into and take over buildings in Wacky Way, Sunflower Street, and Arctic Avenue. Today, that finally changes. In addition to this, we've also made some other tweaks and fixes:
- Gave Wacky Way a minor visual refresh. This includes more trees and a complete redesign of the park area and shortcut. The overall layout as a whole is unchanged.
- Overhauled Cog pathing in Wacky Way and Sunflower Street. Most notably in Sunflower Street, Cogs will now walk around the large tree, whereas they didn't previously.
- Fixed a few buildings sunk too low into the ground, causing visual issues with the Cog building elevator floors, as well as in some rare cases preventing Toons from entering some of these elevators.
- Added some props to Arctic Avenue to give it a little more life.
- Tweaked several placements in the Brrrgh playground. The Lawbot HQ warning signs have been made larger, the tunnels no longer clip into the mountains, and the snow pile has been moved, revealing a previously unobtainable snowflake treasure underneath.
- Fixed clipping issues with many street buildings. The most notable examples of clipping that have been fixed are Cog buildings with adjacent walls sticking out through the elevator.
- And more!
Toons
- Deer Toons are now able to customize the color of their ears.
Bug Fixes
- Prevent potential district resets at the end of battle turns.
Technical Infrastructure
- We've reworked the way game files are stored and downloaded. This should increase reliability when downloading updates.
- Changed some configurations in an attempt to reduce the frequency of sudden server connection loss.