Beta v1.11.7 [3rd August, 2025]
Golf
- Now properly loads the sky.
Bug Fixes
- Fixed a longstanding issue where Cog invasions would be stuck for long periods of time.
v1.11.7 Balancing Notes
IOU Changes
After the last update, Trap was blowing up managers too hard when using Trap IOUs and other buffs together, so the buffs that Trap IOUs received from the last update are being reverted. Lil' Oldman was found to be a lil' too good, and so were Squirt IOUs even after they were pre-emptively nerfed in the last update.
- Trap IOU values: 80/110/180 -> 70/100/170
- 1-use Lure IOU: 45 -> 40
- Squirt IOU values: 20/30/50 -> 15/25/40
Gags
Confetti Cannon restored the same total Laff as Juggling Cubes, so we are bumping up its heal a bit. The extra healing will add up, considering the buffs the Cogs got last update and are getting this update.
- Confetti Cannon Healing: 90 -> 95
This change should make the damage gap between base Squirt and prestige Squirt smaller.
- Base Squirt Splash Damage: 25% -> 33%
Zap was a little underwhelming without its prestige in the last update, and we'd like to restore prestige Zap's unique disjointed damage.
- Zap Jump Damage Pool: 75%(Base)/100%(Prestige) -> 80%(Base)/105%(Prestige)
C.E.O.
These changes are here to account further for the Gratuity and seltzer table QoL changes from the previous update, since they were net buffs that made their respective phases a little too short. The C.E.O. damage changes will make the C.E.O.'s damage curve smoother in the final round.
- Feeding Timer per Oil Can: ~35 seconds -> ~38 seconds
- C.E.O. Golf Swing, Fore, and Gear Toss damage during Phase 1/Reorganize/Downsize: 24/30/40 -> 30/36/42
- C.E.O. Health: 2400 -> 2800
O.C.L.O.
- Scapegoat crumbled too easily with his damage reduction completely removed while enraged, but 30% damage reduction also felt a tad too much. Scapegoat's damage reduction while enraged and not in Desperation is being restored, but is being reduced from 30% to 25%.
Case Manager's Desperation phase was still a little weak, and Insurance was still just a shred too slow at helping freshly insured grunt Cogs.
- When Case Manager gives Insurance to a Cog that's Lured and doesn't already have Insurance, it will reduce the number of rounds that it's currently Lured to 1 instead of 2. For clarity, Insurance still gives 2-round Lure resistance, so when they get Lured again they will still stay Lured for 2 rounds max.
- If Case Manager gives himself Insurance, he correctly gets 2 rounds of it, instead of 1.
- The 15% damage buff given by Insurance when Case Manager is paired with Scapegoat is now correctly mentioned in Insurance's description.
- Legal Bindings given out while Case Manager has Desperation now deal 25 damage instead of 20.
Pacesetter
These changes should make it more difficult to get large bursts of damage dealt to Pacesetter, especially later on in the battle.
- Double Rush Job HP Threshold: 60% of max HP (7,650) -> 70% of max HP (8,925)
- Triple Rush Job HP Threshold: 25% of max HP (3,188) -> 30% of max HP (3,825)
- Chance of triple Rush Jobs: 33% -> 35%
- Max Cog Level: 17 -> 18
Plutocrat
- Slush Fund's damage reduction felt too easily brushed off in the last update, so it's going from 15% to 20%.
Hydra's attacks have received astronomical buffs!
- Bite: 26 -> 27
- Chomp: 30 -> 31
- Crunch: 28 -> 30
- Synergy: 25 -> 26
- Hydra's Kick Up damage boost on grunt Cogs didn't quite kick the damage up high enough, so the boost on grunt Cogs is being raised from 10% to 20%. This is still 10% when given to Satellite Investors.
Kerberos' Tribute ability was still lacking for both phases. Removing debuffs should help throw curveballs into some strategies in Phase 1 and let Overcharged grunt Cogs have a better chance of getting at least one attack through before being taken out in Phase 2.
- Kerberos Tribute healing given to Satellite Investors: 2x HP lost -> 2.5x HP lost
- Tribute now also removes all debuffs on the target (except Frozen and Trapped).