Version:

Beta v1.11.0 [1st April, 2025]

April Toons' Month

  • The April Toons' Month is back once again! Catch all of the April Toons' festivities until 4th May, 2025.
  • The Shkrafting shop returns!...with a twist?
    • Earn Materials through playing the game and take it to Reid Stock in Toon playgrounds for special items only available during the event!
    • Batcoins have been removed and the items previously available in the Bat-tle pass is now available to purchase from Lynn Decisive, who has opened up "shop" next to Reid Stock. With how long she's been gone, she must be eager to chat with everyone...
  • High Roller returns from his slumber and is ready to host his game show once again!
    • For balancing changes made for this year, please see the Balancing Notes at the end of this Release Note.
  • Find the Family (F.T.F.), Overclocked Face The Family (O.C.F.T.F.), and Highly Unstable Overclocked Face The Family (H.U.O.C.F.T.F.) have returned!
    • Head to the Sellbot Factory area to play. The fight is suitable only for the most experienced Toons - don't say we didn't warn you...
    • For balancing changes made for this year, please see the Balancing Notes at the end of this Release Note.
  • The Chief Operating Officer has returned to Boredbot's HQ and is "ready" to welcome visitors!
    • Stop by at the end of Twilight Terrace! He might even have a surprise for you.
  • Golfing has received Major texture fixes.
    • You can opt out of Major texture fixes by using the "Reduce visual effects" toggle in the Options Menu.

High Roller

  • New High Roller drops have arrived!
    • Game Show nameplate: Obtained at 11 defeats.
    • Game Show profile background: Obtained at 13 defeats.
    • If your Toon already had enough High Roller defeats to earn these new drops, you will need to defeat High Roller one more time to obtain them.
  • Reduced the volume of the music during Phase 3 of the battle.

Battle Animations

  • When using Toon-Up, Toons now use their Toon-Up Gags with shorter delays between sequences to save animation time.
    • Single target Gags are used first, then group Toon-Up Gags go after.

Performance

  • We've upgraded the game's Python (the programming language used to create the game) version to 3.11.
    • Some players may see performance gains.
  • Reworked the Friends system backend to improve performance and fix longstanding bugs.
    • To improve performance, Toon Avatar Panel will no longer return real-time Toon information while the Toon is online. There may be a delay of up to 1 minute between a Toon's real state and their Toon Avatar Panel state.
    • When a Toon is deleted, all friendships with the deleted Toon will now be automatically removed.
      • We have cleared out all deleted Toons' friendships during the maintenance, so you may see your total Friends count go down.
  • Various performance improvements, both on the game client and the server.

Accessibility

  • Based on community feedback, we're introducing more granular controls to in-game audio.
    • In addition to Music and SFX volume, you can now control the "World and Ambient Sounds" and "Toon Emotes and Dialogue" sounds separately, via the Options Menu or by using the /sfx command.
    • The master SFX volume will override either
    • Added a volume slider and command shortcut for world and ambient sounds.
    • Added a volume slider and command shortcut for Toon emote and dialogue sounds.
  • A Trolley sound now plays when it is your turn in a Picnic Game or a Battle.
    • The 3 options are "off" (never play), "group only", and "on" (always play). The default is "group only."
  • Made colors of Lawfice puzzle elements brighter.

Tweaks

  • All booster icon art has been redone for better clarity.
  • The duration of Club Boosters is now 24 hours by default, but two can be purchased at the same time so that it stacks up to 48 hours.
    • All Club Boosters' prices have been reduced by about 50%.
  • Polished Treekiller's "Woodchipper" ability texture and animation, and Chainsaw Consultant's "Marked Wood" ability texture.
  • Corrected outdated information regarding number of suit parts in one of the loading screen tips.
  • Clarified the Toon Tip for side cranes in the C.F.O. battle.
  • Surrendering now returns Toons to full Laff instead of 1 Laff.
  • The "Ink Drain" ability will no longer cause Rabbits to have incorrect neck color.
  • Skelecog nametags now use the Cog's name instead of "Skelecog".
  • Updated High Roller shorts texture and added skirt variant for both High Roller shorts and High Roller prodigal shorts.
  • Fixed the seam on the Wonderland shirt and skirt.
  • Revamped Bat Shirt and Witch Polo Shirt textures.
  • Revamped these stickers for stronger art style consistency:
    • Pondering Supervisor
    • Objecting Attorney
    • Smug President
    • Frustrated Foreman
    • High Roller
    • Low Baller

Bugfixes

  • Fixed an issue where sad Toons couldn't pick up treasures.
  • Fixed a bug where the Kudos Gag shop discounts wouldn't apply to Gags purchased from the Trolley Gag shop.
  • Addressed some behavioral issues with cranes in the C.F.O. final round when grabbing objects between players with lower latency and players with higher latency (objects moving erratically, disappearing, etc.)
  • Fixed a notorious bug in High Roller where if any Cog is alive on the last turn of Phase 2, High Roller will not gain his damage resistance on turns past the first in Phase 3.
  • Minor text fixes.

v1.11.0 Balancing Notes

High Roller

Over time, we realized that even though the High Roller battle was marketed to appeal to all levels of players, mechanics-wise, High Roller is not actually a very new player friendly battle. From this year on, we're changing the description of the battle to better reflect our new intention of the battle.

  • Approaching the High Roller Sigil with a level 19 or below Toon will now warn the player that the battle is recommended for Toons who have a grasp on the basics of Corporate Clash's battle system.

    • After confirming the message, the player can proceed with the battle as normal.
  • To keep High Roller experiences less volatile, the golden 6-Pip die now grants the user 100% accuracy for the entire battle.

  • 2-Pip die now gives the user a 1-round damage reduction buff, with the damage reduction value chosen randomly between 5%, 10%, 15%, 20%, and 25%. Using this die again in the same round will reroll the damage reduction value and does not increase the duration of the effect.

Phase 1

  • Several trivia questions have been changed, others have been removed, and new questions have also been added. Overall, there are now less trivia questions about obscure knowledge.

Phase 2

  • To make the Raise the Ante damage multiplier have more impact in Phase 3, some numbers adjustments were made for Phase 2 and 3.
    • Phase 2 duration: 5 rounds -> 4 rounds

Phase 3

  • High Roller's Phase 3 HP: 44,444 -> 77,777
  • Silhouette Base HP: 9,000 -> 12,000
  • Silhouette HP reduction in subsequent sets: 2,000 -> 3,000
  • Minimum Silhouette HP: 3,000
  • Raise the Ante damage multiplier: 10x + 0.04% defeated Mr. Hollywoods' health -> 15x + 0.12% defeated Mr. Hollywoods' health

Pip farming has been an incredibly contentious strategy for as long as High Roller has graced us with his presence. We're introducing a new mechanic to discourage the stalling aspect of the strategy, but leaving the door open for another method of amassing Pips that may be equally as easy to understand while being more engaging.

  • In Phase 3 only, every round, High Roller can use a new ability called 'Bust' on Toons with over 21 Pips. This reduces their Pips to 21 and deals damage equal to 15 times the number of Pips lost. This ability happens after all players have locked in their choices.

Face The Family

At the end of last year, Face the Family was in a pretty stable balance state, so this year, our goal is simply to fine-tune it.

Last year, Zap was still a little too strong in Face the Family. A similar statement could also be made about Zap's balance state in other areas of the game, but with limited scope in mind, we're taking the approach of giving modest buffs to the base health of most managers in Face the Family instead.

  • Increased the base health of most managers in H.U.O.F.T.F. by 100 (which would be around 90 in Standard O.F.T.F.).
  • Chance for Cog to be Unstable: 15% in Standard O.F.T.F./25% in H.U.O.F.T.F. -> 20% in Standard O.F.T.F./30% in H.U.O.F.T.F.
  • Unstable Cog health multiplier: 2x -> 1.5x

We realized Sniper was over-nerfed last year, so now he's getting some of his firepower back.

  • Sniper Factory Foreman ability damage: 0.5x original attack's damage -> 0.75x original attack's damage
  • Rewrote most Face the Family managers' haikus in their corresponding status effects so they are generally better at hinting at or reminding players of their abilities.

Other Balancing Notes

We've been leaving balance in permanent content alone for a while, but we're making an exception here because of how important of an impression these early taskline managers have on new players.

  • Derrick Man's max health: 100 -> 175
  • Refinement's overheal cap: 10% -> 25%
  • Land Acquisition Architect's max health: 275 -> 350
  • Public Relations Representative's health range has been increased: 575-625 -> 875-925

Loot

After some discussion, we've decided to release the rest of the manager loot drop rate information and provide tables containing probabilities per win to the official Corporate Clash wiki. They can be found here: https://corporateclash.wiki.gg/wiki/Loot


Beta v1.11.0 (Hotfix 1st April, 2025)

Bugfixes

  • Fixed an issue where teleporting to Friends / Groups would fail with "The district is Full." message when the District isn't full.