Version:

Beta v1.3.0 (November 18th, 2022)

Regional Managers

  • Something is ruffling in the streets of Toontown Central!
  • A Cog has been spotted snooping beneath the boardwalk in Barnacle Boatyard!
  • The shutter of a knight's helmet can be heard echoing through Ye Olde Toontowne.
  • Bells can be heard ringing through the streets of Daffodil Gardens.
  • The smell of fresh-baked cookies lingers in the streets of Mezzo Melodyland.
  • The temperatures of streets are rising throughout the Brrrgh.
  • There have been reports of logs rolling down the streets of Acorn Acres.
  • Something has left a lingering glow in the streets of Drowsy Dreamland.
  • Professor Pete keeps filing noise complaints with the Toon Resistance regarding a noise from the basement of the Schoolhouse.
  • The fog rolls in around the Lighthouse on Lighthouse Lane.
  • Faint embers can be seen above the walls of Ye Olde Toontowne.
  • A new office has been opened in the Sellbot Towers.
  • The off-key crashing of cymbals can be heard from an all new music hall on Tenor Terrace.
  • The boss wants to speak to ya's at Mozzarella Styx, the new pizza place on Sleet Street.
  • Various blasts of cannon fire can be heard from the all new logging factory on Walnut Way.
  • Guitar solos can be heard from inside All-Star Suites on Lullaby Lane.

Kudos

  • All Playgrounds have received a post-taskline expansion!
    • Upon clearing the final ToonTask for a Playground, Toons will gain access to its respective Kudos Board!
  • The Kudos Board is a constantly updating catalog of simple sidetasks available in each playground, allowing for infinite tasking in each playground after completion.
    • Kudos Tasks can be retrieved either through the physical Kudos Board posted outside every Playground's Toon HQ, or from the HQ Officers stationed inside.
  • Upon completing a Kudos Task, Toons will be awarded some Toon experience, Jellybeans, and some Kudos experience for the Playground the Kudos Task was received from!
  • Kudos experience applies to a Playground's Kudos Rank. Your Kudos Ranks are accessible either through viewing a Playground's Kudos Board or a new tab viewable on the ToonTasks page in the Shtickerbook.
  • Upon acquiring enough Kudos experience to increase your Kudos Rank in a Playground, Toons will have to finish a Rank-Up Task in order to receive a Kudos Rank-Up.
    • Every Playground's Kudos Board extends up to rank 10, meaning Toons will get to experience 72 new sidetasks with new lore, objectives, and battles to experience!
  • With every Kudos Rank-Up earned, Toons will gain various permanent rewards towards customization or boosts in the Playground!
    • Ranking up will grant permanent Gag XP multipliers, Gag discounts, Gumball Machine expansions, Profile Nameplates, Profile Backgrounds, Profile Poses, Nametag Fonts, Gumballs and additional Laff Points!
  • To account for the the new task experience offered, the max Toon level has been increased to level 85!
    • This means Toons will receive 5 additional Laff Points while progressing toward level 85, and a Jellybean Jar capacity increase at level 85!

Gag N' Go

  • Reid Stock has opened up a new Gag Shop van on every street in Toontown!
    • Easily restock your Gags while doing tasks or between taking down Cog Buildings at the nearest Gag N' Go!
    • As Reid's Gags are home-grown, they cost double to purchase. (The "Buy One, Get One Free" sign applies to her, not you.)
  • The Gag N' Go van replaces all of the street Toon HQ, with the exception of Anchor Avenue (the van is placed nearby).

Chatbox

  • We have completely overhauled and rebuilt the game's chat system from the ground up!
    • The Chatlog has been replaced with a modernized Chatbox!
    • This change combines the Chatlog and type-chat entries into a single GUI piece.
  • You can now filter chat by various categories (Whispers, Alerts, and NPC).
  • When you are in a Group, an exclusive wing tab will open, allowing you to communicate to all members of that Group.
  • When you are in a Club, you can use the Club Tab to freely speak to all online members of your Club.
  • When you are in battle, an exclusive wing tab will open, filtering all messages from other Toons in your battle for easier communication.
  • Unites have been moved out of the SpeedChat menu and into their own dropdown menu.
  • Whispers can now be sent to up to four Toons simultaneously.
    • Group whispers are sent individually to each person.
    • Whisper targets can be locked to easily send multiple whispers to the same Toons.
  • The Options page provides a couple of useful focus modes for the Chatbox.
    • By default, the chat focus mode is Always Shown, which shows the full Chatbox when it is open.
    • When set to Minimal, the majority of the Chatbox will become fully invisible, and the background for chat messages can have its transparency adjusted.
      • Hovering over the Chatbox in the Minimal focus mode will fully reveal it.
    • The size of the Chatbox and the visible line count can be tweaked in the Options.
  • Meet the paragon of social interaction: Stickers!
    • Stickers are a brand new way to express your emotions to nearby Toons that can be used similarly to Emotes.
    • By using a sticker, your Toon will hold out the exact expression in their hand to show off to the world!
    • We've provided a default suite of 16 stickers. However, you can unlock up to an additional suite of 16 through rare Manager drops!
  • We have also rebuilt our command system to empower players with their own suite of chat commands!
    • Commands allow you to do certain actions directly from your chatbox!
    • By pressing slash, a dropdown menu will open for relevant chat commands.
    • Implemented full autocompletion and command argument suggestions.
      • Press the Tab key to finish your commands in a flash!
    • Below is a complete list of some of the new Shortcuts, available to all players:
      • /whisper {friend}: Sets a whisper target on a currently online friend. Aliases: /msg, /dm
      • /emote {emotion}: Plays a Toon emote.
      • /friend {Toon}: Sends a friend request to a Toon.
      • /home: Teleports you to your estate. Aliases: /estate
      • /logout: Logs you out.
      • /tp {playground}: Allows you to teleport to a playground, given you have teleport access to it.
      • /ftp {friend}: Allows you to teleport to a friend.
      • /district {district}: Switches the district that you are in.
  • Added two new emotes: Agree and Disagree.
  • Heavily re-arranged and culled the SpeedChat Menu to make it practical for quickly accessing common chat messages.

Social Panel

  • The Social Panel is a brand new interface to replace the old Friends List!
    • We've introduced a new snazzy icon for it as well!
  • The Social Panel is broken up into three tabs: the Friends Tab, the Groups Tab, and the Clubs Tab.
  • Friends Tab
    • The Friends Tab boasts the new and completely overhauled Friends List! We've built upon the existing Friends list to bring you new features!
    • There are three sections for filtering Toons in the Friends List: Nearby Toons, Online Friends, and All Friends.
    • You can now enter configuration mode, which will let you make massive edits or other quick configurations to specific friends!
      • While in configuration mode, you can quickly view a Toon's stats, send them a whisper, invite them to your Club/Group, and more!
      • You can even select multiple Toons, and send whispers to all of them! Mass friend removal is also supported.
      • You can now promote your friends to be Favorite Friends, which gives them a distinct appearance amongst all your friends.
  • Groups Tab
    • The Groups Tab holds an in-game Group Tracker, letting you join groups from anywhere in the game!
    • Groups are discussed in detail further below.
  • Clubs Tab
    • The Clubs Tab holds a ton of information about your Club, such as active boosters, current Club Task, member list, Club history, and more!
    • Clubs are discussed in detail further below.

Notification Panel

  • Most in-game notifications now route themselves to an dedicated dropdown menu that appears alongside the Social Panel.
  • The Notification Panel is designed to help organize these notifications, reducing the screen space that they take up.
  • The following types of notifications have been reworked to use the new Notification Panel:
    • New Cattlelogs and Deliveries
    • Friend Requests
  • In addition, you'll be seeing these use the Notification Panel as well:
    • Group Invites
    • Club Invites
    • Group Status Updates
    • Group Join Responses
    • Club Jellybean Donation
    • Club Task Purchase
    • Club Task Rerolls

Groups

  • A brand-new in-game Group Tracker has replaced the old Boarding Groups UI!
    • This new Group Tracker is built into the new Social Panel.
  • You can join Groups anywhere in-game, cross-district.
  • You can make Groups if you are in the relevant area (e.g. standing around a Cog Building will allow you to create Cog Building groups).
    • Groups are public by default, but you can change the visibility to Private which will only allow Toons already in the group to invite new Toons.
  • You can only join Groups that you meet the criteria to participate in (i.e. you cannot join C.E.O. groups if you do not have your Bossbot Cog Disguise and sufficient merits).
  • Upon joining or creating a Group, you can enter a private chat exclusive to that Group by clicking the wing that appears on the Chatbox.
  • The Groups UI features multiple filtering option to let you find the group you're interested in quickly.
    • By default, you can only see the groups that you can currently join. You can change the setting to view all available groups.
    • You can also filter by different group types or by location.

Clubs

  • It's been a long time coming: Clubs are finally back in Toontown: Corporate Clash!
  • To get started with making a Club, talk to Doe Vinci in Toon Hall to make your Club.
    • Alternatively, a friend can invite you to their Club!
  • When you make your Club, you'll be prompted to enter a name for your Club and create your own Club Icon!
    • You can pick a unique icon image and background detail, along with a theme color and background color!
    • From there, all you have to do is pay 20,000 Jellybeans and you've got a Club!
    • Club Names are approved manually by our Moderation Team.
  • Once you're in a Club, you'll be bestowed a Club Nametag bearing the name of the Club.
    • The color of the Club Nametag depends on your Club's theme color.
    • If your Club has a gradient theme color, your Club Nametag will have a gradient color as well.
  • You can use the exclusive Club Tab in the Chatbox to easily communicate with all online players in your Club.
  • By playing with other Toons in your Club, you'll begin to accumulate Club Coins!
    • Earning Club Coins by playing with clubmates will level up your Club!
  • You can view the Club tab on the Social Panel to view all things about your Club!
    • Main Page
      • The main page for your Club shows your Club Icon, number of online members, the amount of Jellybeans/Club Coins owned, along with your Club's level and description.
      • From this page, you can invite members, donate Jellybeans, perform a Club Shout, or report your Club to the Moderation Team.
      • You can also view your Club's current Club Task progress, and see its active Boosters.
    • Task Page
      • Clubs have access to three randomly generated Club Tasks which are constantly available for the Club to tackle!
        • The difficulty of the Club Tasks scales with the number of Toons in the Club, along with the average Toon level of the Club.
        • Any undesirable Club Tasks can be rerolled for a relatively cheap amount of Jellybeans.
      • Any member of the Club can make progress towards any active Club Tasks.
      • Once you've purchased a Club Task, it's up to your Club to work together to complete it!
        • Upon completion, your Club will receive a worthwhile lump sum of Club Coins!
    • Members Page
      • On this page, you'll find the complete roster of members in your Club!
      • All Toons, including their level, rank, online status, and Club join date are present on this page.
      • In addition, you can view the panel of each Toon from this page.
      • If you have the ability to kick Toons, you can kick them from the Club in this page.
      • If you are the owner of the Club, you can change the permissions of each member here.
        • Alongside being able to promote/demote people between roles, you can transfer ownership of the Club as well.
    • History Page
      • The History page keeps track of events that happen within your Club!
        • You can use this page to keep up with all events that happen within your Club.
        • In addition, it doubles as a type of audit log to help Club Owners moderate any suspicious activity within their Club.
      • The following events are logged for your Club:
        • The Club's initial creation
        • Purchasing any item from the Club Shop
        • Club level ups
        • Toons joining/leaving the Club
        • Club Task purchases, completions, rerolls, and failures
        • Club Name approval and denial
        • Club member promotions and demotions
      • Your Club can have up to 100,000 events logged.
    • Settings Page
      • The Settings Page is where local settings and role permissions can be configured.
        • You can toggle the visibility of your Club Nametag on this page, along with Club Coin notifications and various message popups.
      • You can view the permissions of all Roles in your Club, and can change them if you are the Club Owner.
      • At the very bottom of the Settings Page is the Leave Club button.
        • If the owner leaves the Club, the Club's ownership is automatically transferred to the highest ranking & most veteran Club Member.
  • If you're interested in expanding your Club further, you can talk to Bro Vinci in Toon Hall for some unique expansions!
    • Items from the Club Shop will cost either Jellybeans or Club Coins to purchase.
    • These items don't come cheap, though! You'll need to work hard with your fellow Clubmates to get them.
    • In addition, certain items are locked by Club Level, requiring your Club to level up before being able to receive some items.
    • The Club Shop offers three categories for items for your Club.
    • Items & Upgrades
      • By default, your Club has a member capacity of 10.
        • From the Club Shop, you can upgrade it in increments of 5, all the way up to 50 members!
      • You can upgrade your Club's active booster slots from 1 to 3.
      • In addition, you can purchase a Name Rewrite for your Club, which will allow you to talk to Doe Vinci to change your Club's name!
    • Club Boosters
      • Your Club can purchase 48-hour real-time Boosters that benefit ALL members of the Club!
      • Club Boosters stack with your individual Boosters.
      • You can get any type of Booster from the Club Shop, given you meet the level requirement and cost!
    • Customization
      • The Customization category allows you to greatly customize and decorate your Club Icon!
      • We have provided the following to help you make the PERFECT Club Icon:
        • 110 unique Icon Images
        • 47 unique Icon Details
        • 104 basic Theme Colors
        • 104 basic Detail Colors
        • 37 gradient Theme Colors
        • 37 gradient Detail Colors
      • All in all, there are over 100 Million unique combinations for your Club Icon - get creative!
  • Clubs members can be in any of the 4 ranks: Member, Scouts, Captains, and Owner.
    • The Owner has the ability to do all things in their Club, and can configure the permissions for Members, Scouts, and Captains.
    • The way your Club is expected to use these roles is entirely up to the Club Owner!
      • We encourage players to create a type of role hierarchy for their Club that best fits their needs.
    • The following permissions can be adjusted per role:
      • Purchasing or Rerolling Club Tasks
      • Purchasing Club Shop Items
      • Performing Club Shouts
      • Using the Club Chat
      • Inviting other Toons to the Club
      • Kicking lower-ranked Toons from the Club
        • Members cannot be given this permission.
      • Updating the Club's Description

Battles

  • Added a new Gag Quick-Changer on the Gag Picker Panel to allow Toons to quickly and easily switch Gags in the same track after selecting the Gag.
    • Added some GUI movement when the selected Gag updates on various elements.
  • Several major parts of the battle system have been rewritten from the ground up, including massive architectural redesigns of our Battle Calculator!
  • These changes are made to allow more versatility in designing battles, while also making them easier to develop.
    • Yes, as it turns out we, once again, have refactored several major parts of the battle system. Shocker.
  • The battle system now supports movie cutscenes and events, along with environmental effects, direct manipulation of the fourth dimension, and QQQWW@@@@AAA===Error
  • Polished various Toon attack animations.
  • Fixed a longstanding issue causing Toons saved by a Unite to be immune to damage for the rest of the turn.

Refund Points

  • Removed Refund Points.
    • Refunding and unprestiging a Gag Track is now COMPLETELY free.
    • Lynn Decisive has moved out. Adios!
    • This change was made due to several minibosses out-right requiring far more flexible Gag builds from players.

Content Sync and Boss Tiers

  • Added the Content Sync system.
    • When entering any facility, Department Boss, or Manager fight, Toons will be Content Synced down toward what a Toon would be expected to have for that encounter to make the battles enjoyable at any stage in the game.
    • Content Sync will apply a soft cap to the Laff Limit and a hard cap to maximum Gag levels and types of rewards available to overleveled Toons.
    • Content Sync completely replaces the Department Boss Tiers system.
      • All Department Bosses now have only one tier. Generally, they are balanced around Tier 2 for Cog rounds and Tier 3 for active rounds. Rewards are equal to those of Tier 2.

Schoolhouse

  • Visit the brand new Toontown Schoolhouse, dedicated for teaching new players how to fight the Cogs!
  • The Toontorial has been given a major overhaul!
    • The Toontorial should now much more clearly explain Corporate Clash's battle mechanics to the player, creating a smoother gameplay experience for new players.

Litigation Team

  • The Litigation Team now practices social distancing.

The G.U.M.B.A.L.L. Project

  • The scientists of Loony Labs are ready to reveal their latest invention, classified under The G.U.M.B.A.L.L. Project!
    • Short for "Granting Users Magnificent Boosts, Accessories, and Lots of Laughs".
  • The magnificent Gumball Machine is now present inside all Toon HQs.
  • Additionally, the interiors of Toon Headquarters have received a few construction overhauls.
    • Content Pack creators: We've redone texture placements of the HQ interior. You should now have more creative freedom to customize these areas!

Boosters

  • The Booster system has been greatly expanded!
  • There are new types of Boosters available:
    • Individual activity experience boosters for Racing, Trolley, Golf, and Fishing
    • Individual department experience boosters for Sellbot, Cashbot, Lawbot, and Bossbot
    • Individual boss reward boosters for the V.P., C.F.O., C.L.O., and C.E.O.
    • Power Gag Experience Booster for Trap, Throw, Zap, and Drop
    • Support Gag Experience Booster for Toon-Up, Lure, Sound and Squirt
    • The All-Star Booster, which boosts everything!
  • Boosters will now only subtract time while you are online.
  • Boosters will no longer stack duration if the duration of the Booster is greater than one week.
    • This does not apply to active Boosters that are currently greater than a week in duration.
    • You know who you are.

Holidays

  • As previously stated in the Partner QA release notes (and it's already November), we did not have our Halloween event this year due to time constraints.
    • Expect something spooky this December...!?
  • All Wednesdays are now Wealthy Wednesdays!
    • Enjoy 25% increased Jellybean gains from all sources.
  • Fish Bingo is now permanent.
    • The Jellybeans rewarded from completing a bingo card have been reduced.

Playground Adjustments

  • Toontown Central
    • The Schoolhouse has received a major overhaul. Check it out!
    • The free-floating terrain in Toontown Central has been freshly coated with a float-free lawn solution!
    • Updated various parts of the Toontown Central playground to make it feel more like the place Toons call home.
      • Potentially fixed a rare graphical bug that resulted in blue discolored sidewalks.
    • Toon Hall has received some various renovations.
      • Repalettized exterior textures.
      • Fixed the Toon Hall exterior shadow flickering from a distance.
      • Fixed missing shadow ground bins in the Toon Hall interior.
      • Remapped and repalletized all parts of the Toon Hall interior.
      • Added some additional decoration and detail to the Toon Hall interior.
    • The Restoration Station has received some shading adjustments.
    • Content Pack creators: Some of Toontown Central's textures have been relocated into a subfolder in phase_3.5. Additionally, the Derrickman's lobby & boss room textures have been relocated into phase_3.5.
  • Barnacle Boatyard
    • The sights of Barnacle Boatyard have expanded! Feel free to gaze into the beautiful shorelines of Toontown.
    • The Tell-Tale Carp has been moved out of Anchor Avenue and into a dedicated building in the Barnacle Boatyard playground!
    • Adjusted shading in various parts of the playground.
    • Fixed collisions and visual issues with Barnacle Boatyard HQ exteriors.
    • Success! The 2D Boatyard lamp has successfully evolved into a 3D lamp!
    • Content Pack creators: Many Boatyard assets, including The Captain's iconic boat, have been repalettized and centralized to a subfolder in phase_6.
  • Ye Olde Toontowne
    • Repelled the curse that caused street buildings to float.
      • Additionally adjusted the shading of them.
    • The interiors of Ye Olde Toontowne have been enchanted!
      • The interiors have recieved a massive lighting overhaul.
      • Many visual issues have been fixed.
      • All of the interior textures have been remapped and repalletized.
      • Some texture improvements.
    • Fixed the missing wake effect when a Toon travels across the river.
    • Content Pack creators: Ye Olde Toontowne textures have been relocated into a new subfolder in phase_7.
  • Mezzo Melodyland
    • Repalettized the flat prop models.
  • The Brrrgh
    • Relocated Snowman Steve's texture.
  • Acorn Acres
    • The streets of Acorn Acres has been given a fresh set of new textures.
    • Adjusted the lighting and shading on street props.
    • Added in a previously unused color varation for one of the street buildings.
    • Slightly adjusted street building porches to avoid clipping with walls.
    • Fixed a longstanding visual issue with the Acorn Acres HQ Doors.
    • Adjusted shading on the Acorn Acres Trolley Station.
  • Drowsy Dreamland
    • Separated the vertex-colored quilt blanket into its own texture.
    • Fixed missing billboard attribute on the bed poles.
    • Repalettized playground area.
  • Roadster Raceway
    • The Kart Shop interior has been repalettized.
    • The Kart purchase screen has been repalettized.
    • The leaderboard trophy has been remapped to mitigate some blurriness caused by texture filtering.

Job Market

  • Hired an intern in the Ye Olde Toontowne Toon HQ.
  • :)

Toons

  • Added brand new eyelash variants for all Toons!
    • All Toons have been given a free Redraw for you to test this out!
  • Toon-to-Toon collisions have now been disabled.
    • Toons that are colliding with your own Toon will be occluded.
    • If there are 10 or more Toons present nearby your Toon, all of them will be occluded.
  • Increasing your Activity and Department levels will now only play the level-up jingle every ten levels, as opposed to every level.

Estates

  • Doodles have been temporarily disabled.
    • More information about this change can be found here.
  • Repalettized various estate furnture.
  • Relocated several estate flooring textures.

Cogs

  • At the request of the Suit Safety Inspection Association, C.O.G.S. Incorporated has issued new improved body models for all employees of the company.
    • Cogs and Skelecogs now sport new high-quality models, fixing many visual issues with their old models and bringing their visual quality up-to-par with modern standards.
    • Skelecogs now have a unique head model with full unique animations per suit type.
    • Skelecogs now have the ability to have custom Cog-specific head types.
    • The Cog propeller is now HD, by extremely, extremely popular request.
  • Skelecogs now have all negative status effects (Lured, Soak, etc.) reduced in duration by 1 round.
  • Laser Skelecogs now have all negative status effects (Lured, Soak, etc.) reduced in duration by 2 rounds.
  • Both Skelecogs and Laser Skelecogs now have slightly varied HP values based on their normal HP.
  • The Barnacle Boatyard and Ye Olde Toontown taskline managers have been renamed to the Land Acquisition Architect and the Public Relations Representative respectively.
    • The Drowsy Dreamland taskline manager instance will now be referred to as "The Directors."
  • All of the taskline managers have now been given unique head models, updated cutscenes, and new personalities.
  • HP values of the Derrick Man, Land Acquisition Architect, and the Public Relations Representative have been rebalanced to more closely fit the intended difficulty curve.
  • The Chairman has been given an updated head model.
  • Boardbot Cogs now have a new emblem that is more fitting for their department.
  • Tier 5 Cogs (Mover & Shaker, Number Cruncher, etc) can now spawn up to level 10.
    • This also influences Cog Disguise promotions for Tier 5 Cogs, requiring an extra promotion to max. This only affects those who have not reached a Cog Disguise past Tier 5.
  • Certain managers now have unique dialogue phrases for their normal attacks.
  • Cogs will now walk directly to their active battle positions when there are no active Cogs present.
  • Fired Suits (from Pink Slips or through... uh, other means!) now get an unemployed suit and lose their respective department label.
  • Content Pack creators: All Cog head textures have been relocated to their department's respected phase folder. (Ex: Cold Caller can be found in phase_9, with the rest of the Sellbot-related textures.)
    • Additionally, almost all Cog heads have been completely remapped and adjusted.

Cog Battle Props

  • Repalletized and relocated almost all of the battle props.
  • Visually upgraded the Evil Eye, Cigar, Power Tie, Pencil, Dagger, Can, Red Tape, and Pencil Sharpener attack props.
  • Added an additional pen model used in the "Write Off" attack.

Cog HQs

  • Tweaked the level ranges of Cog HQs.
  • Tier 8 Cogs can now rarely spawn in the 'exterior' zones of Cog HQs (or the main HQ if they are lacking one).
  • Cogs outside of their relevant departments now have a very rare chance to spawn in Cog Buildings and Cog HQs.

Cog Gallery

  • The Cog Gallery has had some of its textures adjusted to reflect the changes to the Boardbot department.
  • Sweeteners are now available from many Manager Cogs, which can be claimed by defeating them daily.
    • Gumballs gained from Sweeteners have a weekly cap that resets on Sunday.
  • Certain managers now have loot drops tied to their encounters. These can be checked in their Cog Gallery entries.

Cog Bosses

  • The V.P.'s health bar now shows a percent, rather than actual 'health'.
  • The V.P. will now open up to stun from the back only on the ramps in the active round.
  • The C.E.O. has BANISHED all Version 2.0 Cogs from attending his banquet, and higher level Cogs have now taken their place.
    • Executive Cogs that attend tend to be seated near the C.E.O. himself.
  • All boss themes will now crossfade into a unique "stun" theme while they are stunned.

Gags

  • Completely overhauled the Gag Training page GUI to make it easier and more comfortable to use.
  • The Gag EXP requirements have been adjusted across the board, the requirements below reflect all requirements from getting to Level 2 to maxing your Gag Tracks.
    • 20/100/500/2000/5000/9000/14000/20000

Over the development of this update, we have made massive, MASSIVE changes and rebalances to the entire battle system. No stone was left untouched: every single action that the Toon has, has been modified or overhauled entirely. Even past the Gag rebalances over our Partner QA sessions, we have gone even further for several other tracks to get them up to par for the new content.

At this point, battles now have an incredibly different flow than what anyone is expecting or is even used to. We LOVE how the game feels to play now, and we think you will too. So, please prepare yourself for the full power of the v1.3.0 Battle Rework:

  • Throw and Sound have swapped places in their Gag Order.
    • The new Gag Order is as follows: Toon-Up, Trap, Lure, Throw, Squirt, Zap, Sound, Drop.
  • If you have a Maxed Gag Track achievement, you will be given max Gag XP in that track if you refunded it in the past.
  • Toon-Up
    • Unprestige Toon-Up has 25% self-heal. Prestige Toon-Up has 40% self-heal.
    • On hit, Toon-Up provides a one-round 10% accuracy boost called Cheer to the affected Toons!
      • This boost lasts for 2 rounds with Prestige Toon-Up.
      • Cheer replaces the hidden "Toon-Up Stun" mechanic.
    • Certain heal values have been adjusted:
      • Feather: 8 -> 12 Laff
      • Megaphone: 15 -> 24 Laff
      • Lipstick: 26 -> 30 Laff
      • Bamboo Cane: 39 -> 45 Laff
      • Pixie Dust: 50 -> 60 Laff
      • Juggling Cubes: 78 -> 84 Laff
      • Confetti Cannon: 95 -> 90 Laff
      • High Dive is unchanged.
    • Self-Heal from prestige Toon-Up will now show when the Toon in question is healed, rather than at the beginning of the battle movie.
    • Fixed various animation issues with Feather, Lipstick, and High-Dive.
    • After the Toon-Up animation finishes, the chat will no longer be cleared.
  • Trap
    • A new debuff is inflicted upon a Trap's activation: Dazed!
      • Similar to Soaked, Dazed provides a 10% dodge chance decrease to the affected Cog.
    • The condition for Prestige Trap has been removed (i.e. Prestige Trap now always deals +20% damage).
      • Prestige Trap's Executive damage boost no longer affects Manager Cogs.
    • Trap's damage boost to executive Cogs has been reduced from 30% to 20%.
    • Trap's base damage has been adjusted to account for the above changes.
      • Banana Peel: 20 -> 14 damage
      • Rake: 30 -> 28 damage
      • Springboard and Marbles are unchanged.
      • Quicksand: 90 -> 120 damage
      • Trapdoor: 140 -> 170 damage
      • Wrecking Ball: 200 -> 240 damage
      • TNT: 240 -> 300 damage
    • The shoes now fly off of Cogs when they are destroyed by a Wrecking Ball.
    • Tweaked the grow and shrink animations for various Trap props.
  • Lure
    • Lure Gags now feature a flat knockback damage per Gag, rather than a knockback percentage.
    • The knockback damage that the Lure provides is added to the base damage of every Throw or Squirt Gag used on the Cog.
      • Consequently, knockback damage is included in the calculation for combo damage.
      • For example, if two Throw Gags are used on a Cog that is lured for 40 Knockback damage, they will take 80 total Knockback damage, and will take an additional 16 combo damage.
      • All of the calculation for this is displayed accurately on your Toon's Battle Panel.
    • Prestige Lure now increases the knockback damage of single target Lure Gags by 15%, and group target Lure Gags by 25%.
    • Lure Gags have also had their accuracy adjusted, offering more incentive to use single-target Gags over always favoring group target Gags.
      • Low-level Lure Gags have been given a generous accuracy boost.
    • Lowered the rounds of each Lure Gag by 1.
    • Lure decay has been entirely removed.
    • Knockback values:
      • $1 Bill: 5 Knockback, 80% accuracy, 2 rounds
      • Small Magnet: 10 Knockback, 75% accuracy, 2 rounds
      • $5 Bill: 15 Knockback, 80% accuracy, 3 rounds
      • Big Magnet: 30 Knockback, 75% accuracy, 3 rounds
      • $10 Bill: 55 Knockback, 85% accuracy, 4 rounds
      • Hypno Goggles: 45 Knockback, 80% accuracy, 4 rounds
      • $50 Bill: 100 Knockback, 85% accuracy, 5 rounds
      • Presentation: 75 Knockback, 80% accuracy, 5 rounds
  • Squirt
    • All Squirt Gags will soak adjacent Cogs, regardless of prestige.
    • Storm Cloud now deals 85 damage.
    • Squirt now has a new passive mechanic: Splash Damage!
      • 25% of the Gag's base damage is dealt to adjacent Cogs as additional chip damage.
        • This damage does not unlure Cogs.
        • This damage is increased to 50% with Prestige Squirt.
    • The first four Squirt Gags (levels 1, 2, 3, 4) will soak for 3 rounds, and the last four (levels 5, 6, 7, 8) soak for 4 rounds.
    • The Firehose's water stream now follows the Cog as it is being attacked during battle movies.
  • Zap
    • Zap's jump damage now acts as a "pool" of damage.
      • This damage pool is split between the Cogs which it jumps onto.
      • This damage pool is 90% of the damage of the Zap Gag used.
    • The nature of Zap's jump targeting has been greatly simplified.
      • There are now only two ways that Zap can deal damage across three soaked Cogs: Xxx and xxX.
        • The capital X represents the Cog that has been targeted directly by the Zap Gag.
        • The lowercase x reflects the Cog targets by Zap jumps. Jump damage is split between all of these Cogs.
        • Zap will prioritize jumping to soaked Cogs to the left if possible. If not, it will go right.
      • As a consequence, the following has changed:
        • Zap can no longer switch directions while jumping.
        • Zap Gags can now target Cogs which have been jumped to by a previous Zap Gag, rather than jumping over them.
        • Zap Gags will now damage Cogs defeated by other Zap Gags in the same turn.
        • Zap jumps can no longer skip over Cogs in general (i.e. no more X-x). The soaked Cogs must be adjacent.
        • Some double Zap combos become infeasible for defeating full sets of Cogs (such as X-X-), while others are now more feasible (such as X--X or --XX).
        • Zap damage falloff has been reworked.
        • The soaked Cog bonus of 3x damage is now 1x damage (as the base damage now has the damage boost accounted for).
      • In general, Zap jumps are far easier to predict and take advantage of consistently.
    • Zap Gags now have 0% accuracy against unsoaked Cogs.
    • Prestige Zap now increases the total jump damage from 90% base damage to 110% base damage.
    • Using Zap on a soaked Cog now removes the soak, instead of reducing its duration by one round.
    • The Gag Shop has decided to replace the Rug, Balloon, and Taser Gags with some Toonier alternatives: Lightbulb, Broken Radio, and Stagelight!
      • In addition, the Gag order has been altered as seen below.
    • Adjusted Soaked Zap damage to compensate for literally everything.
      • Joybuzzer: 12 -> 10 damage
      • Level 2 Zap (Lightbulb)'s damage is unchanged.
      • Level 3 Zap (Broken Radio)'s damage is unchanged.
      • Kart Battery: 48 -> 54 damage
      • Broken TV: 72 -> 84 damage
      • Stagelight: 120 -> 125 damage
      • Tesla Coil: 198 -> 180 damage
      • Lightning: 240 -> 230 damage
    • Several Zap Gags have gotten overhauled animations!
      • The Kart Battery is now thrown.
      • The Broken TV is now placed.
      • Lightning is now more instant, with its lighting effect removed.
      • Zap beams now look like electricity flowing, as opposed to gigantic yellow triangles.
      • Zap beams are now shown between Cogs that are being jumped to.
      • Zap Gags now have new sound effects.
    • Cogs now react to various Zap Gags in new ways!
      • When defeated by a level 5+ Zap Gag, Cogs will now disintegrate.
  • Throw
    • Whole Fruit Pie has had its damage increased from 50 to 55.
    • Throw's Marked for Laugh prestige effect has been moved into the base Gag and adjusted. It now causes the targeted Cog to receive an additional 10% damage for the rest of the turn.
    • Throw has gotten a new prestige!
      • Prestige Throw will now give a self-heal to the user for 20% of the Gag's total damage upon usage, not including knockback nor combo damage.
      • For example, a 130 damage Birthday Cake will heal the user for 26 Laff.
  • Sound
    • The base damage of Sound Gags have been increased.
    • Sound Gags no longer have combo damage when multiple are used in a turn.
    • Damage values:
      • Kazoo: 4 -> 5 damage
      • Bike Horn: 7 -> 10 damage
      • Whistle: 11 -> 16 damage
      • Bugle: 16 -> 23 damage
      • Aoogah: 21 -> 30 damage
      • Elephant Trunk: 32 -> 50 damage
      • Foghorn: 50 -> 70 damage
      • Opera Singer: 65 -> 90 damage
    • Introducing Sound's new buff effect: Encore!
      • Whenever a Sound Gag is used, the Toon who used the Gag will get 10% increased Gag effectiveness to all Gags for the next turn.
        • Prestige Sound increases the Gag effectiveness boost up to 20%.
      • Using Sound while the user has Encore will inflict Winded, reducing Sound damage by 50% for two turns.
    • Prestige Sound no longer increases the base damage of Sound Gags.
    • Instead of disappearing, the Sound Gag megaphone will now shrink after usage during battle movies.
    • Fixed a longstanding issue where the camera angles for the Fog Horn and Opera Singer Gags were swapped.
  • Drop
    • Drop Gags now roll their accuracy individually per Drop Gag used, instead of being "all or nothing".
    • Prestige Drop will increase damage dealt to Cogs with debuffs by 15%.
      • It will no longer increase accuracy nor the combo multiplier.
    • Damage values:
      • Anvil: 55 -> 56 damage
      • Big Weight: 80 -> 90 damage
      • Safe: 125 -> 140 damage
      • Boulder: 180 -> 200 damage
      • Grand Piano: 220 -> 240 damage
    • Drop's combo damage is now 30%, regardless of the number of Gags used.

IOUs

  • SOS Cards have been rebranded as IOUs!
  • IOUs are single-target, high-power stack-based Gag effectiveness buffs.
  • If an IOU is used on another Toon, the Toon who used it will also profit from the boost provided, given that they have access to the Gag track in question.
    • Using an IOU on yourself will only provide the base effects of the IOU.
  • IOUs work on a "stack" system, giving buffs to the next few Gags rather than giving a buff for the next few rounds.
  • IOU values:
    • Toon-Up:
      • Madam Chuckle: +25 Toon-Up to the next 3 Toon-Up Gags.
      • Daffy Don: +35 Toon-Up to the next 2 Toon-Up Gags.
      • Flippy: +60 Toon-Up to the next Toon-Up Gag.
    • Trap:
      • Clerk Will: +65 damage to the next 3 Trap Gags.
      • Clerk Penny: +90 damage to the next 2 Trap Gags.
      • Clerk Clara: +170 damage to the next Trap Gag.
    • Lure:
      • Stinky Ned: +15 Knockback damage to the next 3 Lure Gags.
      • Nancy Gas: +18 Knockback damage to the next 2 Lure Gags.
      • Lil Oldman: +30 Knockback damage to the next Lure Gag.
    • Throw:
      • Cleff: +30 damage to the next 3 Throw Gags.
      • Cindy Sprinkles: +40 damage to the next 2 Throw Gags.
      • Pierce: +70 damage to the next Throw Gag.
    • Squirt:
      • Sid Squid: +25 damage to the next 3 Squirt Gags.
      • Sanjay Splash: +35 damage to the next 2 Squirt Gags.
      • Sharky Jones: +60 damage to the next Squirt Gag.
    • Zap:
      • Dentist Daniel: +25 damage (per target) to the next 3 Zap Gags.
      • Electra Eel: +35 damage (per target) to the next 2 Zap Gags.
      • Nat: +60 damage (per target) to the next Zap Gag.
    • Sound:
      • Barbara Seville: +15 damage to the next 3 Sound Gags.
      • Sid Sonata: +20 damage to the next 2 Sound Gags.
      • Moe Zart: +35 damage to the next Sound Gag.
    • Drop:
      • Clumsy Ned: +35 damage to the next 3 Drop Gags.
      • Franz Neckvein: +45 damage to the next 2 Drop Gags.
      • Barnacle Bessie: +80 damage to the next Drop Gag.
    • Rain:
      • +15 damage to the next Gag.
      • Rain's IOU has been removed from the Derrick Man and is now given as a constant extra reward from each completed V.P. battle.

These changes have been made to make using these rewards feel more impactful, and allow users to use the full value of the reward. Rather than potentially missing some of the value by using another Gag track, or by missing their Gags, players will now be able to consistently take full advantage of these rewards.

  • Former SOS card types not listed (such as Restock All, Cogs Damage Down, and Toons Accuracy Up) have been removed.
    • If you own any of these SOS cards, they have been rerolled into one of the aforementioned IOUs from this list.

General Boss Rewards

  • Cog Summons have been removed from the game.
    • Each existing Cog Summon is converted into 5 Gumballs.
    • The number of C&Ds rewarded from Overclocked CLO is now increased from 20 to 30.
  • C&Ds will no longer be refreshed to their maximum rounds upon being hit with a Gag. Instead, the rounds will be incremented by one (1) for each Gag used.
    • The initial rounds of a C&D has been decreased to 4, however, the maximum number of rounds that a C&D can have is 5.
  • Single Gag-Up Unites now restock up to level 8 Gags.
    • However, the amount of Gags that these Unites restock has been decreased to 6, so be careful with how you use them!
  • Toon-Up Unites now heal Toons based on a percentage of their Laff Limit.
    • The new unites are 20% Toon-Up, 30% Toon-Up, and 40% Toon-Up.
      • Existing Toon-Up Unites will be migrated appropriately into the new ones.
      • The drop rate of Toon-Up Unites from the C.F.O. are unchanged, meaning that you are more likely to receive more useful unites overall.
  • All boss rewards used in battle now have a shared cooldown.
    • The new cooldowns are as follows.
      • Toon-Up Unites have 3, 5, and 7-turn cooldowns, depending on the Unite used.
      • Gag-Up Unites have 4-turn cooldowns for single tracks and a 5-turn cooldown for Gag-Up All.
      • IOUs, Cease & Desists, and Pink Slips all have 2-turn cooldowns.
    • This replaces the previous Unite Cooldowns in Cog battles.
      • Active rounds still have the Unite Cooldowns.
    • 🐏

Music

  • Corporate Clash has received over 180 new music tracks!
  • Many new music tracks have been added, though some older tracks have also gotten touch-ups.
    • All Cog HQs have been given brand new music.
      • Except for Lawbot HQ, who has only received a few new tracks.
    • All Gag Shop tracks have been updated.
    • Drowsy Dreamland and The Brrrgh have received new interior themes.
    • The Tell-Tale Carp has received a custom interior theme.
    • The main menu theme has been changed.
    • Toontown Central now has a new theme.
  • Music.json now supports new functionality for specific manager themes inside of each facility type.
    • For example, the Mint Supervisor inside of a Coin Mint and inside of a Bullion Mint can have two different themes set via Music.json keys.

Trolley Games

  • Trolley stations have received massive performance improvements.
  • Content Pack creators: Trolley stations are no longer strictly color-bound; each playground's trolley station can be edited freely without limits!

ToonTasks

  • Many visual aspects of ToonTask posters have gotten an overhaul!
    • Tasks are now color-coded based on what type of task they are.
      • For example, Mainline Tasks will have a different colored Task poster to indicate what type of task they are to the player.
    • The Task rewards magnifying glass has gotten a toony facelift, offering a more stylistic hover menu with some cute little icons to boot.
  • Many new types of Task objectives have been implemented, including:
    • General Cog Boss objectives
      • Stun
      • Deal damage
    • Specific Cog Boss objectives
      • V.P.
        • Throw pies
      • C.F.O.
        • Deal damage with goons
        • Deal damage with safes
        • Deal damage with unstunned goons
      • C.L.O.
        • Destroy normal and executive lawyers, either with a cannon or with Sound Gags
        • Collect sound evidence with a cannon
      • C.E.O.
        • Hit the boss with Golf balls
        • Feed normal and executive diners
    • Cog Objectives
      • Defeat Managers
        • This includes tasks for defeating Managers by Cog Department and defeating Managers with a level minimum.
    • General Objectives
      • Go Sad. 🙁
      • Complete an objective with less than the specified Laff.

Daily Tasks

  • The Daily Task system has gotten a significant upgrade!
  • You can now hold up to three Daily Tasks.
  • Completion of a Daily Task will now reward a significant amount of Gumballs, as opposed to a random booster.
    • Short boosters can be obtained through the Gumball Machine for a similar price.
  • The streak system has been removed.
    • All unique items that could be earned through weekly streak completion can now be obtained through the Gumball Machine.
  • In addition, you can now hold up to two Daily Task Rerolls!
    • Spending a Daily Task Reroll will allow you to reroll any Daily Task into any other.
    • Two Daily Task Rerolls are given to you every day.
  • The Daily Task system now uses the new task system introduced in v1.2.8.
    • This means that you will now be seeing new types of Daily Tasks being given out!
  • The Daily Task page has been redone to accommodate all of these changes.

Achievements

  • All Cog Boss Solo achievements have been replaced.
    • Challenge the Cog Bosses as a duo or a quad for new achievements!
      • If you had a Cog Boss solo achievement, then you'll have the duo achievement for that department.

Tweaks

  • By popular demand, various chairs throughout the entirety of Toontown can now be sat on!
    • In addition, there is a dedicated interact key for chairs.
  • Some battle camera shots have been swapped with dramatic intervals.
  • The play-by-play text during battles now has a pop-in and fade-out animation.
  • Gag barrels now play Gag sounds on collision.
  • Toon Tips now use the scavenge system.
  • The Options page has received a few tweaks.
    • The Privacy section of the Options page has been renamed to Social, and the options have been rearranged as such.
    • Added a new "Screen Filters" dropdown.
      • NOTE: This feature is experimental.
    • The arrow buttons in the Options Page now move by page, rather than by row.
    • Added a new option to reduce GUI movement.
    • Certain options are now saved on the Toon, rather than being saved on the local computer (such as accepting friend requests).
    • Added several new options everywhere.
  • Added a new on-screen GUI positional manager to reduce overlap in all of the new GUI elements.
  • Adjusted fog in all areas of the game.
  • Changed the order of C&Ds and Pink Slips in the inventory.
  • Added roll-over hover information for different attacks in battle.
  • Updated the appearance of the instance sigils, such as the ones used in the Ye Olde Toontowne Dungeon.
  • Updated many general UI assets around Toontown.

More Tweaks & Bugfixes

  • Many, MANY tweaks and bugfixes. There are far too many to count, much less list them all here. Take your time to discover these yourself!